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What are Origins?

Origins are selective classes that grants the player new abilities, but often with a tradeoff. Base origins can be selected or changed by using the Orb of Origin.

Origin Masteries: [COMING SOON]

TBD

Base Origins:

These are the base origins of the game, can be chosen by any player, and are the first origins granted to a player.

Origins Description
Arachnid Built with incredible climbing prowess and the ability to trap foes.
Blazeborn Descendants and rulers of the Nether. Extremely burny.
Elytrian Fused with the shell of former creatures that soared with the Elytra.
Enderian A corrupted and warped being, flourishing in the End.
Feline Equipped with paws and a tail, extremely sneaky.
Human Resilience to anything. Adapt to anything. Indomitable willpower.
Lich A bony husk of a creature. Nasty.
Shulk A thick shell covering the body. Extremely tough.

Evolved Origins: [COMING SOON]

These origins are evolved from Base Origins via requirements and quests.

Origins Description
Widow Something truly terrifying, a stealthy predator that thrives for the hunt.
Wildfire A master of the flames with immense control over them.
Angel Evolved from the elytrian, its wings blessed from grace.
Beast A fierce fighter with primal instincts, claws sharp as blades.
Superhuman Through trials and time, developed abilities to survive even the toughest situations
Reaper Collector of the souls, and user of its own.
Sentry A fortress of defense. Extremely extremely super duper tough.

Exclusive Origins:

These origins are locked behind quests, events, or are simply exclusive.

Origins Description
Creepling NOT CURRENT AVAILABLE.
Dragonborn NOT CURRENT AVAILABLE.

Evolved Exclusive Origins:

These origins are evolved from Exclusive Origins and typically are harder to evolve.

Origins Description
Charged NOT CURRENT AVAILABLE.