Information
What are Origins?
Origins are selective classes that grants the player new abilities, but often with a tradeoff. Base origins can be selected or changed by using the Orb of Origin.
Origin Masteries: [COMING SOON]
TBD
Base Origins:
These are the base origins of the game, can be chosen by any player, and are the first origins granted to a player.
| Origins | Description |
|---|---|
| Arachnid | Built with incredible climbing prowess and the ability to trap foes. |
| Blazeborn | Descendants and rulers of the Nether. Extremely burny. |
| Elytrian | Fused with the shell of former creatures that soared with the Elytra. |
| Enderian | A corrupted and warped being, flourishing in the End. |
| Feline | Equipped with paws and a tail, extremely sneaky. |
| Human | Resilience to anything. Adapt to anything. Indomitable willpower. |
| Lich | A bony husk of a creature. Nasty. |
| Shulk | A thick shell covering the body. Extremely tough. |
Evolved Origins: [COMING SOON]
These origins are evolved from Base Origins via requirements and quests.
| Origins | Description |
|---|---|
| Widow | Something truly terrifying, a stealthy predator that thrives for the hunt. |
| Wildfire | A master of the flames with immense control over them. |
| Angel | Evolved from the elytrian, its wings blessed from grace. |
| Beast | A fierce fighter with primal instincts, claws sharp as blades. |
| Superhuman | Through trials and time, developed abilities to survive even the toughest situations |
| Reaper | Collector of the souls, and user of its own. |
| Sentry | A fortress of defense. Extremely extremely super duper tough. |
Exclusive Origins:
These origins are locked behind quests, events, or are simply exclusive.
| Origins | Description |
|---|---|
| Creepling | NOT CURRENT AVAILABLE. |
| Dragonborn | NOT CURRENT AVAILABLE. |
Evolved Exclusive Origins:
These origins are evolved from Exclusive Origins and typically are harder to evolve.
| Origins | Description |
|---|---|
| Charged | NOT CURRENT AVAILABLE. |